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them, and they thus engage in less of it. Physically attractive teens are less likely to engage in gaming at all, whereas …We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming …. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American …
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Economists have previously suggested that gains from marriage can be generated by complementarities in production (gains from specialization and exchange) or by complementarities in consumption (gains from joint consumption of household public goods and joint time consumption). This paper uses...
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We study whether and how parents interfere paternalistically in their children's intertemporal decision-making. Based on experiments with over 2,000 members of 610 families, we find that parents anticipate their children's present bias and aim to mitigate it. Using a novel method to measure...
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Consumers often organize their time by scheduling various tasks, but also leave some time unaccounted. The authors examine whether ending an interval of unaccounted time with an upcoming task systematically alters how this time is perceived and consumed. Eight studies conducted both in the lab...
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