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Numerous papers show how game theory can improve our understanding of literature. There is no paper, however, using experimental economics to arrive at a new understanding of a play. We fill this gap by using experimental evidence to compare the last two versions of Molière's Tartuffe. In the...
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In an experiment, a group of strangers was randomly divided in pairs to play a prisoners’ dilemma; this process was indefinitely repeated. Cooperation did not increase when subjects could send public messages amounting to binding promises of future play.
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Social norms of cooperation are studied under several forms of communication. In an experiment, strangers could make public statements before playing a prisoner's dilemma. The interaction was repeated indefinitely, which generated multiple equilibria. Communication could be used as a tool to...
Persistent link: https://www.econbiz.de/10011737254
We explore in an equilibrium framework whether games with multiple Nash equilibria are easier to play when players can communicate. We consider two variants, modelling talk about future plans and talk about past actions. The language from which messages are chosen is endogenous, messages are...
Persistent link: https://www.econbiz.de/10011350825
We consider a Bayesian game, namely the Battle of the Sexes with private information, in which each player has two types, High and Low. We allow cheap talk regarding players' types before the game and prove that the unique fully revealing symmetric cheap talk equilibrium exists for a low range...
Persistent link: https://www.econbiz.de/10011533759
Costless and non-binding pre-play communication (cheap talk) has been found to often be effective in achieving efficient outcomes in experimental games. However, in previous two-player experimental games each player was informed about both his payoff and the action of the other player in the...
Persistent link: https://www.econbiz.de/10011131652
Costless and non-binding pre-play communication (cheap talk) has been found to often be effective in achieving efficient outcomes in experimental games. However, in previous two-player experimental games each player was informed about both his payoff and the action of the other player in the...
Persistent link: https://www.econbiz.de/10011131680