Showing 1 - 10 of 10
The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to show how fundamental concepts from the economic - mathematical modeling area can be visualized, how to organize knowledge in coherent scenarios, presented in an educational game...
Persistent link: https://www.econbiz.de/10011784000
The capabilities of the package exams for automatic generation of (statistical) exams in R are extended by adding support for learning management systems: As in earlier versions of the package exam generation is still based on separate Sweave files for each exercise - but rather than just...
Persistent link: https://www.econbiz.de/10009742592
This research identifies key terms related to the Metaverse. It investigates the pros and cons of using this immersive technology for educational purposes. The findings suggest that the Metaverse provides multi-sensory experiences in three-dimensional (3D) environments and enables individuals to...
Persistent link: https://www.econbiz.de/10014346062
This paper examines faculty use of computers, group work, writing assignments and presentations in the undergraduate introductory finance course. The data was collected from a national survey sent out in the spring of 2000 and is an extension of the findings reported in Saunders [2001]. Most...
Persistent link: https://www.econbiz.de/10012979396
Online course enrollments have grown tremendously in recent years, but little research has examined the difference in student performance between traditional courses and their online counterparts. This research explores factors affecting student performance in online courses, compared to what...
Persistent link: https://www.econbiz.de/10012999161
It is always my firm belief that an ambitious finance-major student should master at least one computer language. This is especially true for students from quantitative-finance, MSF, business analytics or financial engineering programs. Among many good languages, R and Python are the two best...
Persistent link: https://www.econbiz.de/10013002039
Recently, technology has been increasingly integrated into higher education through gamified learning, which applies game design principles to educational content. The purpose of the present paper is to assess and depict the engagement of students in the field of economics and business in...
Persistent link: https://www.econbiz.de/10014464392
The purpose of this study is to explore academic perspectives in relation to risk during module delivery and assessment in a virtual learning environment. We begin by reviewing the literature on online learning, virtual delivery, data management and assessment protocols. Semi-structured...
Persistent link: https://www.econbiz.de/10014344685
Background: The Covid-19 pandemic has changed the digitalisation level of education. Many institutions had some knowledge and practical background in delivering lectures online. Some countries apply a top-down digitalisation approach driven by policy or strategy and externally impacted by the...
Persistent link: https://www.econbiz.de/10013542149
In this paper we describe how we used Facebook as a complementary tool to our LMS. We collected data on student usage and surveyed student opinion in several online/blended sections. Our hypothesis is that our empirical analysis will find a positive correlation between student usage of Facebook...
Persistent link: https://www.econbiz.de/10013081932