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Persistent link: https://www.econbiz.de/10009623448
We consider a repeated congestion game with imperfect monitoring. At each stage, each player chooses to use some facilities and pays a cost that increases with the congestion. Two versions of the model are examined: a public monitoring setting where agents observe the cost of each available...
Persistent link: https://www.econbiz.de/10013091430
Persistent link: https://www.econbiz.de/10011845926
We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed by free-flow transit times and possible queuing time due to capacity constraints. We give a precise description of the dynamics induced by...
Persistent link: https://www.econbiz.de/10014156951