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Objective: The shift from conventional to online learning activities may impact students' performance and entrepreneurial involvement. This research investigates the role of e-learning in determining entrepreneurship education and entrepreneurial self-efficacy, and students' intention on...
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The paper proposes an e-Learning framework in entrepreneurship. The framework has three main components, for identification the business opportunities, for developing business scenarios and for risk analysis. A common database assures the components integration. The main components of this...
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We study the short-run effects of a gamified online entrepreneurship training offered to high school students in Rwanda during the COVID-19 pandemic. Using a randomized controlled trial, we estimate sizeable effects of the 6-week training on entrepreneurial activity. One month after the...
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