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This is a paper on the creation and evolution of conventions of behavior in ”inter-generational games”. In these games a sequence of non-overlapping ”generations” of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in...
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In the real world, when people play games, they often receive advice from those that have played it before them. Such advice can facilitate the creation of a convention of behavior. This paper studies the impact of advice on the behavior subjects who engage in a non-overlapping generational...
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