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Understanding whether preferences are sensitive to the frame has been a major topic of debate in the last decades. For example, several works have explored whether the dictator game in the give frame gives rise to a different rate of pro-sociality than the same game in the take frame, leading to...
Persistent link: https://www.econbiz.de/10014113704
In the Ultimatum Game (UG) one player, named “proposer”, has to decide how to allocate a certain amount of money between herself and a “responder”. If the offer is greater than or equal to the responder’s minimum acceptable offer (MAO), then the money is split as proposed, otherwise,...
Persistent link: https://www.econbiz.de/10014114958
Human decision making often seems to be determined by the resolution of intrapersonal conflict. This paper conceptualizes the analysis of decisions governed by such dual self processes in individual decision contexts and strategic interactions. For this purpose, we define the solution concept...
Persistent link: https://www.econbiz.de/10014076449
In the analysis of normal form games that model strategic interactions between individuals, the Nash equilibrium is a significant contribution. However, this concept has some limits: often, it proposes a collective result undesirable by all and in some cases, this equilibrium is not realizable....
Persistent link: https://www.econbiz.de/10014081201
This paper reports the results of a meta-study of 89 prisoner's dilemma experiments comprising more than 3000 participants across 6 countries. We organize existing evidence and explain seemingly contradictory results in the existing literature by focusing on two dimensions of the dilemma:...
Persistent link: https://www.econbiz.de/10013005696
Why people participate in public good provision is one of the oldest questions in Economics. In the absence of enforcement mechanisms public goods would be under-provided. I develop a dynamic model of forward-looking agents in the presence of social pressure, which provides a potential...
Persistent link: https://www.econbiz.de/10012910192
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
Persistent link: https://www.econbiz.de/10013220157
I develop a game theoretic model where players use two different reasoning processes in strategic situations: cooperative and competitive. Players always consider cooperating at first: if they believe others will cooperate with enough probability, they will do so; otherwise they behave...
Persistent link: https://www.econbiz.de/10012924120