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There is a large and diverse body of evidence that people condition their behavior on the characteristics of others. If type is visible then one agent seeing another with whom they are interacting, or observing some other close proxy for type, can affect outcomes. We explore the economics of...
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A symmetric finite-player war of attrition is studied in discrete time using the notion of Markov perfect equilibria. Considering the limit of the discrete time model as the decision interval becomes arbitrarily small allows a simple characterization of the mixed strategy equilibrium.This is a...
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