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This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields.
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Introduction: why the gender divide in computer games is an important and timely issue -- The computer game industry … -- Representation, image, and identity -- Game workers and the gender divide in the production of computer games -- The experience of …
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From the "damsel in distress" to girls' games and beyond: gender and children's gaming / Alyson E. King, Aziz Douai … / Vachon M.C. Pugh -- A framework for addressing gender imbalance in the game industry through outreach / Monica M. McGill …
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