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chapter Introduction -- chapter Module 1: What you bring to the encounter -- chapter Module 2: Connecting -- chapter Module 3: Assessing -- chapter Module 4: Responding -- chapter Module 5: Empowering -- chapter Module 6: Putting it all together -- chapter Module 7: The CARE Approach with...
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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
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