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The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to … are found in games, facilitating realimaginary relationship throughout the game and enhancing learning motivation. The … specific learning objectives, age particularities of students, time and space-related resources, the technical requirements of …
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Objective – In the study, a teaching model was devised named as “concept formation teaching model” and its effect on grade IX students' academic achievement was investigated over lecture method.Methodology/Technique – Experimental group (143 students) and control group (147 students)...
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Using museum exhibits to engage students in experiential learning has not been largely explored by economists …, readings, activities and assessments. This can also lead to deeper learning in the discipline area and better retention of … classes respectively. This has been a great way to achieve content relevance, deeper learning and student engagement. Above …
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-to-face and distance school learning. The scientific novelty of the study is the proposed classification of pedagogical … the conditions of face-to-face and distance learning showed a positive dynamics of experience formation of the student …
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