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"This book brings together pedagogical and technological methods to address the recent challenges that have developed in computer programming courses and focuses on educational tools, computer science concepts, and educational design"--Provided by publisher.
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"This book is a reference source for the latest research on the use and benefits of technological tools in contemporary classrooms and showcases how these devices improve the overall learning process, highlighting the distinctions and interactions between mobile and blended education"--Provided...
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The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to show how fundamental concepts from the economic - mathematical modeling area can be visualized, how to organize knowledge in coherent scenarios, presented in an educational game...
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