Showing 1 - 10 of 20,763
Persistent link: https://www.econbiz.de/10010405638
Persistent link: https://www.econbiz.de/10002577728
Persistent link: https://www.econbiz.de/10013269783
Persistent link: https://www.econbiz.de/10011666964
Persistent link: https://www.econbiz.de/10012011334
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video game industry, we show how some firms have opened a portion of their proprietary content for transformation by consumers and allowed...
Persistent link: https://www.econbiz.de/10014222779
Persistent link: https://www.econbiz.de/10014318156
This paper reports on a text mining-based case study aimed at determining how virtual reality (VR) games, as examples of really new products (RNPs), market themselves when they are introduced to the mass market. The goal was to examine the marketing foci of RNPs and any subsequent changes over...
Persistent link: https://www.econbiz.de/10012214698
Persistent link: https://www.econbiz.de/10012939385
Persistent link: https://www.econbiz.de/10011376361