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This chapter aims to propose educational games development to facilitate learning and maximizing joy during the learning process. The joy of learning through games has been tested in many subjects of teaching. Most of them show an improvement in the effectiveness of the learning process....
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Although readers of this journal are familiar with work-based learning and with leadership, they may not have entertained the link between them. The paper contends that the link is that the former changes the latter. The authentic practice of work-based learning produces a more collective form...
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Purpose The purpose of this manuscript is to highlight how gamification is transforming recruitment, retention and training to resolve employee engagement challenges in the ever-changing workplace. In collaborating with game industry experts and designers, the authors taught students team...
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