Moseley, Alex - In: International Journal of Game-Based Learning (IJGBL) 8 (2018) 4, pp. 18-31
situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in … immersive and pervasive games, which mix real and imagined contexts for apparently deep learning experiences. This article … reviews the existing literature around the use of context in learning, considers the applicability to learning games, and …