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Part 1. Various Applications of S&G -- Chapter 1. Introducing Arrival City Game for Neighborhood Diversity -- Chapter 2. Designing a Human Computation Game for Enhancing Early-Phase Movie Box Office Prediction -- Chapter 3. Hallucifear: Educational Game about Drug Addiction -- Chapter 4. A...
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This paper studies the impact of a computer-assisted learning program on learning outcomes among high school students in The Gambia. The program uses innovative technologies and teaching approach to facilitate the teaching of mathematics and science. Since the pilot schools were not randomly...
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This paper uses data from 10 at-scale field experiments in four countries to estimate the effect of inquiry- and problem-based pedagogy (IPP) on students' mathematics and science test scores. IPP creates active problem-solving opportunities in settings that provide meaning to the child. Students...
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We analyze evidence from 10 at-scale field experiments in four countries on the effect of inquiry- and problem-based pedagogy (IPP) on students' math and science test scores. IPP creates active problem solving opportunities in settings that derive meaning to the child. Students learn by...
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"This book explores the tools and techniques that enable educators to leverage wireless applications and social networks to improve learning outcomes and provide creative ways to increase access to educational resources"--Provided by publisher.
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