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Persistent link: https://www.econbiz.de/10011771566
We introduce a two-sided, many-to-one matching with contracts model in which agents with unit demand match to branches that may have multiple slots available to accept contracts. Each slot has its own linear priority order over contracts; a branch chooses contracts by filling its slots...
Persistent link: https://www.econbiz.de/10011671965
We consider the multi-object allocation problem with monetary transfers where each agent obtains at most one object (unit-demand). We focus on allocation rules satisfying individual rationality, non-waste fulness, equal treatment of equals, and strategy-proofness. Extending the result of...
Persistent link: https://www.econbiz.de/10012303350
Can mechanism design save democracy? We propose a simple design that offers a chance: individuals pay for as many votes as they wish using a number of "voice credits" quadratic in the votes they buy. Only quadratic cost induces marginal costs linear in votes purchased and thus welfare optimality...
Persistent link: https://www.econbiz.de/10012975457
In many markets, sellers advertise their good with an asking price. This is a price at which the seller is willing to take his good off the market and trade immediately, though it is understood that a buyer can submit an offer below the asking price and that this offer may be accepted if the...
Persistent link: https://www.econbiz.de/10009696885
I provide a brief introduction to the early literatures on Matching, Auctions, and Market Design.The design of matching markets and auctions has brought economic theory and practice together. Indeed, this is an area where microeconomic theory has had its largest direct impact. This is in part...
Persistent link: https://www.econbiz.de/10013082184
Many scarce public resources are allocated at below-market-clearing prices, and sometimes for free. Such "non-market" mechanisms necessarily sacrifice some surplus, yet they can potentially improve equity. In this paper, we develop a model of mechanism design with redistributive concerns. Agents...
Persistent link: https://www.econbiz.de/10012833161
We investigate menu mechanisms: dynamic mechanisms where at each history, an agent selects from a menu of his possible assignments. We consider both ex-post implementation and full implementation, for both subgame perfection and a strengthening of dominance that covers off-path histories, and...
Persistent link: https://www.econbiz.de/10012843788
Mechanisms used to derive optimal allocations are generally designed under the premise that agents fully know their preferences. It is often impossible to duplicate these optimal allocations when agents imperfectly observe object characteristics. I present a crowdsourcing mechanism to...
Persistent link: https://www.econbiz.de/10012856173
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
Persistent link: https://www.econbiz.de/10012584083