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This paper derives a three stage Cournot-oligopoly game for product innovation, expenditure on introducing the product and competition on the product market. Product innovation is assumed to increase consumer utility but is effective only if the innovating firm invests in marketing, so that...
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We introduce "group cohesion" to study the economic relevance of social relationships in team production. We operationalize measurement of group cohesion, adapting the "oneness scale" from psychology. A series of experiments, including a pre-registered replication, reveals strong positive...
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In this paper, we introduce the concept of payoff distortion inthe standard prisoner’s dilemma game when strategies are driven by psychologicalbehaviors. This concept enables to take account each player’s assessmentof the other player’s behavior and the asymmetry of information....
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