Showing 1 - 10 of 265
Persistent link: https://www.econbiz.de/10013365342
A repeated game with private monitoring is “close” to a repeated game with public monitoring (or perfect monitoring) when (i) the expected payoff structures are close and (ii) the informational structures are close in the sense that private signals in the private monitoring game can be...
Persistent link: https://www.econbiz.de/10011043051
Persistent link: https://www.econbiz.de/10010479465
We extend the folk theorem of repeated games to two settings in which players' information about others' play arrives with stochastic lags. In our first model, signals are almost-perfect if and when they do arrive, that is, each player either observes an almost-perfect signal of period-t play...
Persistent link: https://www.econbiz.de/10011042944
We prove a folk theorem for stochastic games with private, almost-perfect monitoring and observable states when the limit set of feasible and individually rational payoffs is independent of the state. This asymptotic state independence holds, for example, for irreducible stochastic games. Our...
Persistent link: https://www.econbiz.de/10011049699
Persistent link: https://www.econbiz.de/10011304993
We prove an anti-folk theorem for repeated games with private monitoring. We assume that the strategies have a finite past (they are measurable with respect to finite partitions of past histories), that each period players' preferences over actions are modified by smooth idiosyncratic shocks,...
Persistent link: https://www.econbiz.de/10011690969
Persistent link: https://www.econbiz.de/10010360494
Persistent link: https://www.econbiz.de/10013349987
Persistent link: https://www.econbiz.de/10008615278