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Produktlebenszyklus-Konzeptes zum Ausdruck kommen, ausrichten. Auf der Grundlage einer Stichprobe von 185 Produkten aus 6 Warengruppen des …
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Television has changed our use of time far more than any other technological development (Robinson 1990). For many, watching television has become the main leisure experience. By the late 1990’s in Britain, (one of the two countries where we undertook empirical work) people aged 4 and over...
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Domkumentation und Analyse des aktuellen Stands der Forschung zu Einflussfaktoren von In-Game Advertising Kommunikationsmaßnahmenauf den Werbewirkungserfolg.
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