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1. This is not a software industry / Casey O'Donnell -- 2. Video games : a subcultural industry / Mikolaj Dymek -- 3. Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- 4. An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijoo -- 5. The...
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Purpose – This paper seeks to apply a structurational model of technology to reflect on the introduction, assimilation, and consequent industry change that accompanied the introduction of computer aided design (CAD) into the Swedish architectural industry. Design/methodology/approach – The...
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Purpose – The purpose of this paper is to identify, characterize, and discuss paradigm shifts that have occurred in the video game industry with some emphasis on competition and competitiveness. Design/methodology/approach – Basically, the paper depends upon a review of the literature...
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Section I. The arts and business : contemporary and historical dialogues -- Section II. Organizing collaboration -- Section III. Performing and agreeing on values -- Section IV. Leadership and power -- Section V. Learning, knowledge and thinking.
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