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Contents: Preface / by Caroline Elliott -- 1. Introduction on games, serious games, simulation and gamification … / Panagiotis Petridis and Lauren Traczykowski -- 2. The use of games to teach corporate social responsibility and sustainability … / Maria Kozlovskaya -- 3. Why so serious? The role of non-serious games in sparking educational curiosity: A reflection …
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toward the anchor in games where choices are strategic substitutes. …
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This chapter presents a systematic review of the literature about gamification studies in organizational behavior and human resources management that have been done so far. Although gamification became popular in the last decade, it is questionable whether it meets business goals or not. It is...
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