Elliott, Caroline (ed.); Guest, Jonathan (ed.); … - 2021
Contents: Preface / by Caroline Elliott -- 1. Introduction on games, serious games, simulation and gamification … / Panagiotis Petridis and Lauren Traczykowski -- 2. The use of games to teach corporate social responsibility and sustainability … / Maria Kozlovskaya -- 3. Why so serious? The role of non-serious games in sparking educational curiosity: A reflection …