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The equivalence of Bayesian equilibria of two-person games with incomplete information and Nash equilibria of certain n-person polymatrix games is demonstrated by means of a specific "Selten model." As a byproduct, constructions recently developed for polymatrix games are available for Bayesian...
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This paper explores the implications of generational selfishness in a model in which each generation has its own government. Such selfish generational governments will potentially distort the economy along a number of dimensions. One is the monopolization of factor supplies; another is the...
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Duopoly is modeled here as a prisoner's dilemma repeated in continuous time. Firms wish to maximize discounted flows of dividend payments, which are paid when capitalization levels permit. A firm is ruined when its capitalization falls below zero, but each ruined firm is immediately replaced by...
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The establishment of an asking, or ceiling, price from which reductions can be bargained is a common selling practice. For a monopolist seller of a single object, this article characterizes the best such ceiling price and shows that its use is optimal among all incentive-compatible mechanisms in...
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Laboratory subjects repeatedly played one of two variations of a simple two-person zero-sum game of ``hide and seek.'' Three puzzling departures from the prescriptions of equilibrium theory are found in the data: an asymmetry related to the player's role in the game; an asymmetry across the game...
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