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For games of public reputation with uncertainty over types and imperfect public monitoring, Cripps, Mailath, and Samuelson (2004) showed that an informed player facing short-lived uninformed opponents cannot maintain a permanent reputation for playing a strategy that is not part of an...
Persistent link: https://www.econbiz.de/10014070419
For games of public reputation with uncertainty over types and imperfect public monitoring, Cripps, Mailath, and Samuelson (2004) showed that an informed player facing short-lived uninformed opponents cannot maintain a permanent reputation for playing a strategy that is not part of an...
Persistent link: https://www.econbiz.de/10014073174
We study the long-run sustainability of reputations in games with imperfect public monitoring. It is impossible to maintain a permanent reputation for playing a strategy that does not play an equilibrium of the game without uncertainty about types. Thus, a player cannot indefinitely sustain a...
Persistent link: https://www.econbiz.de/10014078915
We study the long-run sustainability of reputations in games with imperfect public monitoring. It is impossible to maintain a permanent reputation for playing a strategy that does not eventually play an equilibrium of the game without uncertainty about types. Thus, a player cannot indefinitely...
Persistent link: https://www.econbiz.de/10014112375
This paper studies a game of strategic experimentation with two-armed bandits whose risky arm might yield a payoff only after some exponentially distributed random time. Because of free-riding, there is an inefficiently low level of experimentation in any equilibrium where the players use...
Persistent link: https://www.econbiz.de/10014091163
Persistent link: https://www.econbiz.de/10005708437
This paper studies a game of strategic experimentation with two-armed bandits whose risky arm might yield a payoff only after some exponentially distributed random time. Because of free-riding, there is an inefficiently low level of experimentation in any equilibrium where the players use...
Persistent link: https://www.econbiz.de/10004977898
Persistent link: https://www.econbiz.de/10005058423
The author solves for the reputational equilibrium in a class of linear quadratic Gaussian dynamic games with noisy control. This equilibrium is particularly simple to describe and tractable. There is imperfect monitoring but a sequential equilibrium is found where the uninformed agents always...
Persistent link: https://www.econbiz.de/10005035217
Persistent link: https://www.econbiz.de/10005493196