Showing 341 - 350 of 387
We study a stochastic model of influence where agents have “yes” or “no” inclinations on some issue, and opinions may change due to mutual influence among the agents. Each agent independently aggregates the opinions of the other agents and possibly herself. We study influence processes...
Persistent link: https://www.econbiz.de/10010695714
Multichoice games, as well as many other recent attempts to generalize the notion of classical cooperative game, can be casted into the framework of lattices. We propose a general definition for games on lattices, together with an interpretation. Several definitions of the Shapley value of a...
Persistent link: https://www.econbiz.de/10010759237
Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be...
Persistent link: https://www.econbiz.de/10010759385
Multichoice games have been introduced by Hsiao and Raghavan as a generalization of classical cooperative games. An important notion in cooperative game theory is the core of the game, as it contains the rational imputations for players. We propose two definitions for the core of a multichoice...
Persistent link: https://www.econbiz.de/10010759392
The paper concerns a model of influence in which agents make their decisions on a certain issue. We assume that each agent is inclined to make a particular decision, but due to a possible influence of the others, his final decision may be different from his initial inclination. Since in reality...
Persistent link: https://www.econbiz.de/10010784105
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In many situations, this assumption is too strong and one has...
Persistent link: https://www.econbiz.de/10010784108
A game with precedence constraints is a TU game with restricted cooperation, where the set of feasible coalitions is a distributive lattice, hence generated by a partial order on the set of players. Its core may be unbounded, and the bounded core, which is the union of all bounded faces of the...
Persistent link: https://www.econbiz.de/10010784118
An element of the possibly unbounded core of a cooperative game with precedence constraints belongs to its bounded core if any transfer to a player from any of her subordinates results in payoffs outside the core. The bounded core is the union of all bounded faces of the core, it is nonempty if...
Persistent link: https://www.econbiz.de/10010784122
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In many situations, this assumption is too strong and one has...
Persistent link: https://www.econbiz.de/10010632947
We study a stochastic model of influence where agents have yes-no inclinations on some issue, and opinions may change due to mutual influence among the agents. Each agent independently aggregates the opinions of the other agents and possibly herself. We study influence processes modelled by...
Persistent link: https://www.econbiz.de/10010635002