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personalization of the avatar and, in order to contribute to a better understanding of how gender identities are being performed … netnographic research. The data collection methods included participant observation and auto-netnography. The researchers would … like to propose that to examine how gender is represented in games that enable the creation of the avatar allows to deepen …
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framework to twenty pioneering firms that operated within Second Life in 2007, from an avatar?s perspective. The study … flow. As a single-avatar study, the paper has limited generalizability, however studies with a wider scope will enable …
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tournament in VR, we are able to mitigate the reflection problem, which usually undermines research on dynamic interaction …. Moreover, VR allows us to ceteris paribus control for the performance of the virtual peer (humanoid avatar), and thus to get an … understanding of the reaction of the subject to the avatar in a really dynamic setting, as the subject is constantly able to observe …
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