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Second Life (SL) is a virtual "world" accessible via the Internet which enables its users, called Residents, to interact with each other through virtual characters, called "avatars". The residents can explore the SL hypothetical world, and participate in individual and group activities. Most...
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Game character, or avatar, acts as the nexus of virtual assets that the player collects and produces while exploring …
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Academic, medical, and research communities are struggling to quickly and effectively address unethical conduct within … basis for research and provide a set of guidelines for how professionals treat each other, students, and trainees. Since …
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