The value of virtual assets : the role of game characters in MMOGs
Year of publication: |
2007
|
---|---|
Authors: | Manninen, Tony ; Kujanpää, Tomi |
Published in: |
The international journal of business science & applied management : IJBSAM. - [Erscheinungsort nicht ermittelbar] : [Verlag nicht ermittelbar], ISSN 1753-0296, ZDB-ID 2406737-4. - Vol. 2.2007, 1, p. 21-33
|
Subject: | games | virtual worlds | virtual economies | Virtuelle Realität | Virtual reality | Computerspiel | Video game | Spieltheorie | Game theory | Social Web | Social web | Virtuelles Team | Virtual team | Virtuelle Organisation | Virtual organization |
-
Analyzing the impact of game vendors' actions on the monetary value of virtual goods
Hildebrand, Kay F., (2014)
-
Game design as marketing : how game mechanics create demand for virtual goods
Hamari, Juho, (2010)
-
Virtual Rights? Property in Online Game Objects and Characters
Kennedy, Rónán, (2013)
- More ...
-
The value of virtual assets: The role of game characters in MMOGs
Manninen, Tony, (2007)
- More ...