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Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated...
Persistent link: https://www.econbiz.de/10009422088
Wzrost popularności gier typu „Second Life” przyczynił się nie tylko do znacznych przemian w rozwoju branży rozrywki elektronicznej. Upowszechnianie Games 2.0, nowego nurtu produkcji gier wideo które z założenia mają stanowić wirtualne światy zawierające treści tworzone przez...
Persistent link: https://www.econbiz.de/10010317279
Linden Lab studies massive online game "Second Life" unexpectedly gained worldwide fame after a few years after release. To the surprise of many game has met with great interest, despite the lack of promotional campaigns. It can be assumed that the reason why "second life" reached a wider...
Persistent link: https://www.econbiz.de/10009422102
The goal of this paper is to analyze the behaviour of digital music consumers on the Internet. Using clickstream data on a panel of more than 16,000 European consumers, we estimate the effects of illegal downloading and legal streaming on the legal purchases of digital music. Our results suggest...
Persistent link: https://www.econbiz.de/10011170072
Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships with other people. However, they are not just only entertainment. Treated as a mass media become a source of income, knowledge and social problems, which may distort the reality...
Persistent link: https://www.econbiz.de/10009422090
More and more people around the world are using computer (video) games. The development of the gaming industry means increasing of its complexity in all aspects. Not only is the content represented in games continuously differentiating, but we also see the increasing diversity among their...
Persistent link: https://www.econbiz.de/10009422101
Addresses the increasing privatization of peer-to-peer file sharing systems, arguing that privacy is increasingly coinciding with mere invisibility but also that the richness of today's landscape of peer-to-peer technology opens up new dimensions to the conceptualization of privacy.
Persistent link: https://www.econbiz.de/10008828680
Z gier komputerowych (wideo) korzysta coraz więcej ludzi na całym świecie. Rozwój branży gier oznacza wzrastającą jej złożoność we wszystkich płaszczyznach. Nie tylko stale różnicują się treści przedstawiane w grach, ale też rośnie zróżnicowanie ich twórców,...
Persistent link: https://www.econbiz.de/10010981116
In den vergangenen Jahren hat sich die Kreativwirtschaft - Medien, Information und Kommunikation sowie Kultur - in Deutschland deutlich überdurchschnittlich entwickelt, und ihre Konzentration auf die großen Stadtregionen ist weiter gestiegen. Unter den sieben führenden kreativwirtschaftlichen...
Persistent link: https://www.econbiz.de/10011601745
This paper analyses the role of creative industries in affecting an economy's innovation performance. We conducted a survey of more than 2,000 creative industry enterprises from Austria which are defined by a combination of sector affiliation and the degree of creativity of the services they...
Persistent link: https://www.econbiz.de/10010298691