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In a repeated game with imperfect public information, the set of equilibria depends on the way that the distribution of public signals varies with the players' actions. Recent research has focused on the case of "frequent monitoring," where the time interval between periods becomes small. Here...
Persistent link: https://www.econbiz.de/10005085595
This paper studies infinite-horizon stochastic games in which players observe payoffs and noisy public information about a hidden state each period. We find that, very generally, the feasible and individually rational payoff set is invariant to the initial prior about the state in the limit as...
Persistent link: https://www.econbiz.de/10012215319
We study how group size affects cooperation in an infinitely repeated n-player Prisoner`s Dilemma (PD) game. In each repetition of the game, groups of size n ≤ M are randomly and anonymously matched from a fixed population of size M to play the n-player PD stage game. We provide conditions...
Persistent link: https://www.econbiz.de/10010908269
We study two-player discounted repeated games in which one player cannot monitor the other unless he pays a fixed amount. It is well known that in such a model the folk theorem holds when the monitoring cost is on the order of magnitude of the stage payoff. We analyze high frequency games in...
Persistent link: https://www.econbiz.de/10011855848
I analyze the set of pure strategy subgame perfect Nash equilibria of any finitely repeated game with complete information and perfect monitoring. The main result is a complete characterization of the limit set, as the time horizon increases, of the set of pure strategy subgame perfect Nash...
Persistent link: https://www.econbiz.de/10011891361
under the profile after two distinct histories that agree in the last L periods is equal. Mailath and Morris (2002, 2006) proved that any strict equilibrium in bounded-recall strategies of a game with full support public monitoring is robust to all perturbations of the monitoring structure...
Persistent link: https://www.econbiz.de/10003782121
A repeated game is where the stage game is repeated a number of times – the number of repetitions could be finite or infinite. We usually assume that (a) the stage game has a finite number of players, (b) for each player, the set of feasible actions for the stage game is finite, and (c) the...
Persistent link: https://www.econbiz.de/10012954857
This paper defines a general framework to study infinitely repeated games with time-dependent discounting, in which we distinguish and discuss both time-consistent and time-inconsistent preferences. To study the long-term properties of repeated games, we introduce an asymptotic condition to...
Persistent link: https://www.econbiz.de/10012868118
Delayed perfect monitoring in an infinitely repeated discounted game is modelled by allocating the players to a connected and undirected network. Players observe their immediate neighbors' behavior only, but communicate over time the repeated game's history truthfully throughout the network. The...
Persistent link: https://www.econbiz.de/10014219142
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games with incomplete information where players observe imperfect public signals of the actions and the map from actions to signal distributions is itself unknown. The PTXE payoffs when players are patient are...
Persistent link: https://www.econbiz.de/10014189386