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We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
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This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large synthetic worlds which users can visit by piloting a computer-generated body, known as an avatar. Avatars can have an asset value, in that users can spend time to increase their...
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In vier Kapiteln beschreibe ich, wie Qualitätssignale die Wahrnehmung der Produkte im Kaufentscheidungsprozess beeinflussen. Aus meinen Ergebnissen leite ich Managementimplikationen und Vorschläge für die weitere Forschung ab. Ich konzentriere mich bei meinen Studien auf die Analyse und den...
Persistent link: https://www.econbiz.de/10011297185
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10003185745