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"This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities, and digitization"--Provided by publisher.
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Chapter 1: Introduction: Creativity, Innovation and Everyday Dynamics -- Chapter 2: Understanding the Creativity … Process -- Chapter 3: Innovation -- Chapter 4: Prompts for Creativity -- Chapter 5: Creative Problem-Solving -- Chapter 6 …: Everyday Dynamics in the Practice of Creativity: A Few Concluding Thoughts. …
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