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The COVID-19 pandemic has had unexpected consequences for many industries. One of these industries is the video game industry. People increased their time at home, and they turned to play games to socialize and get away from stress. In this study, we aim to examine the effects of COVID-19 on the...
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Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
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chapter Introduction -- chapter The Social and Economic Impact of Games -- chapter 1 Shigeru Miyamoto and the Art of Donkey Kong -- chapter The Legend of Zelda -- chapter The Rise of Adventure Fantasy Games -- chapter 2 Nintendo’s Dark Age -- chapter 3 PlayStation Dreams -- chapter Partnership...
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The main goal of this research project was to explore the two most important characteristics of websites - usability … and the actual application. The examination is focused on web-based customer self-service applications (usability) and … level of usability and always include some sort of interactivity. Corporate websites can also be the main channel of …
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