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In this article we study cooperative multi-choice games with limited cooperation possibilities, represented by an undirected forest on the player set. Players in the game can cooperate if they are connected in the forest. We introduce a new (single-valued) solution concept which is a...
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We provide a new and concise characterization of the Banzhaf value on the (linear) space of all TU-games on a fixed player set by means of two transparent axioms. The first one is the well-known Dummy player axiom. The second axiom, called Strong transfer invariance, indicates that a player's...
Persistent link: https://www.econbiz.de/10010945581
In this article, we study cooperative games with limited cooperation possibilities, represented by a tree on the set of agents. Agents in the game can cooperate if they are connected in the tree. We first derive direct-sum decompositions of the space of TU-games on a fixed tree, and two new...
Persistent link: https://www.econbiz.de/10010945582
In this article, we provide a new basis for the kernel of the Shapley value (Shapley, 1953), which is used to construct a new axiom of invariance, and to provide a new axiomatic characterization of the Shapley value. This characterization only invokes marginalistic principles, and does not rely...
Persistent link: https://www.econbiz.de/10010945583
We consider communication situations games being the combination of a TU-game and a communication graph. We study the average tree (AT) solutions introduced by Herings \sl et al. [9] and [10]. The AT solutions are defined with respect to a set, say T, of rooted spanning trees of the...
Persistent link: https://www.econbiz.de/10008518103
We present the axiom of weighted component fairness for the class of forest games, a generalization of component fairness introduced by Herings, Talman and van der Laan (2008) in order to characterize the average tree solution. Given a system of weights, component eciency and weighted component...
Persistent link: https://www.econbiz.de/10008528744
In this paper, we study cooperative games with limited cooperation possibilities, represented by a tree on the set of agents. Agents in the game can cooperate if they are connected in the tree. We introduce natural extensions of the average (rooted)-tree solution (see [Herings, P., van der Laan,...
Persistent link: https://www.econbiz.de/10008483224
Persistent link: https://www.econbiz.de/10010018229
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