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In a carrot game for a player, that player must help his opponent in order to get a desired response. In a stick game for a player, that player must hurt his opponent to get a desired response. We show that most all smooth monotonic two player games can be classified as: carrot for both, carrot...
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We analyze a model of conflict with endogenous choice of effort, where subsets of the contenders may force the resolution to be sequential: First the alliance fights it out with the rest and , in case they win, later they fifht it out among themselves.
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The theory of repeated games occupies a central place in noncooperative game theory as it forms a relatively simple platform from which to study dynamic aspects of strategic interaction. In this paper we attempt a synthesis of the various folk theorems by adpting a point of view which...
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