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specific learning objectives, age particularities of students, time and space-related resources, the technical requirements of … implemented in working with students. Game based on demonstration (using simulation, modelling or visualization) coordinates users …The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to …
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also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill … Rudnianski, Milos Kravcik -- Time factor assessment in game-based learning: time perspective and time-on-task as individual … Bachvarova, Stefano Bocconi -- What is the "learning" in games-based learning? / Karen Orr, Carol McGuinness -- Games for and by …
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research. However, game-based learning not only enhances students' learning motivation and effectiveness, but also fosters … students' learning effectiveness. In addition, perceived ease of use and usefulness had significant impacts on attitude toward … the correct medication usage digital game. In conclusion, game-based learning significantly enhanced students' knowledge …
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