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Psychologists have long recognized two kinds of learning: one that is relatively shallow and domain-specific; and … another that is deeper, producing generalizable insights that transfer across domains. The game theory literature has only … recently considered this distinction, and the conditions that stimulate the latter kind of “meaningful” learning in games are …
Persistent link: https://www.econbiz.de/10014055234
understand better how subjects with different cognitive abilities learn differently, we estimate a structural model of learning … ability to that of character skills, and find that both cognition and personality affect behavior and learning. More agreeable …
Persistent link: https://www.econbiz.de/10010364492
While payoff-based learning models are almost exclusively devised for finite action games, where players can test every … action, it is harder to design such learning processes for continuous games. We construct a stochastic learning rule …
Persistent link: https://www.econbiz.de/10013189012
A learning rule is uncoupled if a player does not condition his strategy on the opponent's payoffs. It is radically …, radically uncoupled learning rules whose period-by-period behavior comes arbitrarily close to Nash equilibrium behavior in any …
Persistent link: https://www.econbiz.de/10011702986
We study learning in finitely repeated 2x2 normal form games, when players have incomplete information about their … results show that the success in learning the opponent's type depends on the characteristics of the true game. The learning … equilibrium and we observe no correlation between equilibrium play and learning about the game …
Persistent link: https://www.econbiz.de/10014066426
learning transfers to new games. Current theories of learning model learning as adjustment in behavior in response to feedback … about outcomes and payoffs and largely ignore the possibility that learning may take place in the absence of such feedback … feedback between plays of the game. However, this previous work demonstrates this "no-feedback" learning using a special game …
Persistent link: https://www.econbiz.de/10014087372
We study the perfect type-contingently public ex-post equilibrium (PTXE) of repeated games with incomplete information where players observe imperfect public signals of the actions and the map from actions to signal distributions is itself unknown. The PTXE payoffs when players are patient are...
Persistent link: https://www.econbiz.de/10014189386
The payoff matrix of a finite stage game is realized randomly, and then the stage game is repeated infinitely. The distribution over states of the world (a state corresponds to a payoff matrix) is commonly known, but players do not observe nature’s choice. Over time, they can learn the state...
Persistent link: https://www.econbiz.de/10011690752
We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-better" cannot be beaten by any strategy in a repeated game by more than the maximal payoff difference of the one-period game. Our results apply to many interesting games including examples like 2x2...
Persistent link: https://www.econbiz.de/10009569667
This paper reports results of a 100-round Yes-No game experiment conducted under the random matching protocol. In contrast to ultimatum bargaining, the responder in the Yes-No game decides whether to accept without knowing the proposer’s offer. Although both games have the same solution...
Persistent link: https://www.econbiz.de/10010433915