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This study tests the implications of tournament theory using data on eSports (video game) competitions. We incorporate team production with the theory of rank order elimination tournaments since in our analysis, competitors in an elimination tournament are groups rather than individuals. In this...
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Crowd-sourcing of information has become popular in the years since James Surowiecki published The Wisdom of Crowds: why the many are smarter than the few and how collective wisdom shapes business, economies, societies, and nations. In sports, crowd-sourced estimates of players’ values and...
Persistent link: https://www.econbiz.de/10013234843
This study is discovering the impact of idiosyncratic and systematic shocks of COVID-19 pandemic on financial markets. Under a condition when the application of a conventional event-study is limited due to a high frequency of negative news – we suggest brute-force search to identify those...
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Competitive computer gaming, known as eSports, has become popular, resulting in an increase in the number of gamers and prize earnings. Unlike traditional sports, eSports does not depend on the physical abilities of participants and participation costs are low. Our goal is to test whether...
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We analyse Esport data of professional CS:GO teams to shed light on the question of whether diverse teams survive longer. We also control for the prize money as a time dependent covariate. Another focus is on the liability of newness hypothesis.
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