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Gamification as the use of game mechanisms for motivation in non-game contexts has been gaining popularity and is … considered one of the hottest topics in management. However, there is little research on gamification in remuneration systems … sales persons as well as two approaches that could be used for gamification in this area; the so called BLAP approach to …
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the effects of gamification have been tested in the offline environment. The COVID-19 pandemic changed the world of the … impression after viewing an advertisement or reading a product concept provided more elaborated answers to the open …
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readiness to be involved in two gamification-type solutions: based on (i) lotteries, or (ii) BLAP gaming with non-material and …Gamification, understood as a use of chosen game mechanisms for motivating actors in non-game contexts, is increasingly …), where employees are not accustomed to formal procedures are a specific example, as gamification is based on formal …
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-based validation tools (i.e. briefing software; rule-based model checking) and (2) simulation-based validation tools (i.e. gamification …
Persistent link: https://www.econbiz.de/10012042510
Around 2 billion people worldwide engage in video games and a similar number of English language learners are anticipated by the year 2020. It can be assumed that many language learners are also ‘gamers', and that a language learner may play a video game to learn English. This article focuses...
Persistent link: https://www.econbiz.de/10012043450
Coupling culture and education has attracted significant attention and pushed towards the replacement of the typical STEM model into STEAM. An effective integration of culture in the everyday educational practice, empowered by game-based storytelling has already shown great potential in...
Persistent link: https://www.econbiz.de/10012043734
This article focuses on important factors in the creation of enhanced personalised experiences in virtual environments for cultural heritage applications, especially those targeting virtual museums and exhibitions. Some of the most important factors relating to personalised virtual museums that...
Persistent link: https://www.econbiz.de/10012043735