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We prove an anti-folk theorem for repeated games with private monitoring. We assume that the strategies have a finite past (they are measurable with respect to finite partitions of past histories), that each period players' preferences over actions are modified by smooth idiosyncratic shocks,...
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If we take it that, at least in the social sciences, "realistic" implies "finite", then countless economic models involving infinitary assumptions must obviously be classified as unrealistic - for example, models with infinitely divisible goods, a continuum of traders, consumers optimizing over...
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We prove a folk theorem for multiplayer games in continuous time when players observe a public signal distorted by Brownian noise. The proof is based on a rigorous foundation for such continuous-time multiplayer games. We study in detail the relation between behaviour and mixed strategies, and...
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