Showing 1 - 10 of 91
Persistent link: https://www.econbiz.de/10012886221
Purpose: The purpose of this paper is to examine the driving factors of user innovation behaviors using the case of smartphone applications to estimate the indirect and direct effects of consumers’ attitudes toward user-generated content (UGC). Design/methodology/approach: This study proposes...
Persistent link: https://www.econbiz.de/10012065807
The aim of this study is to examine the characteristics of digital game users and discuss desirable development and marketing strategies for firms. This study developed measurement scales and empirically found that there are two segments in the market: “share” and “achievement”...
Persistent link: https://www.econbiz.de/10011720200
This study examines preceding factors of user innovation behavior using a case of smartphone applications toexamineindirect and direct effects of consumer attitude on user innovation. Specifically, this study focuses ontwo aspects of the user innovation evaluation:quality and quantity. Quality...
Persistent link: https://www.econbiz.de/10011720253
Persistent link: https://www.econbiz.de/10011529285
The aim of this study is to examine the characteristics of digital game users and discuss desirable development and marketing strategies for firms. This study developed measurement scales and empirically found that there are two segments in the market: "share" and "achievement" orientation. Some...
Persistent link: https://www.econbiz.de/10011756943
Persistent link: https://www.econbiz.de/10011936273
Persistent link: https://www.econbiz.de/10014371760
Persistent link: https://www.econbiz.de/10012665878
Persistent link: https://www.econbiz.de/10012306105