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This paper studies information design in social networks. We consider a setting, where agents' actions exhibit positive local network externalities. There is uncertainty about the underlying state of the world, which impacts agents' payoffs. The platform can choose a signaling mechanism that...
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We study a pricing and information provisioning game between a better informed seller (such as a retailer) and its customers. The seller is (ex-post) better informed about product availability and can choose how to communicate this information to the customers. Using a Bayesian persuasion...
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In this paper we study a model of information consumption where consumers sequentially interact with a platform that offers a menu of signals (posts) about an underlying state of the world (fact). At each time, incapable of consuming all posts, consumers screen the posts and only select (and...
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We consider the problem of a Seller of data who sells information to a Buyer regarding an unknown (to both parties) state of the world. Traditionally, the literature explores one-round strategies for selling information due to the Seller's holdup problem: once a portion of the dataset is...
Persistent link: https://www.econbiz.de/10014096979
Information products provide agents with additional information that is used to update their actions. In many situations, access to such products can be quite limited. For instance, in epidemics, there tends to be a limited supply of medical testing kits or tests. These tests are information...
Persistent link: https://www.econbiz.de/10014100485