Showing 21 - 30 of 188,838
to generate such a ‘genome mapping.' We describe an innovation platform, with knowledge sourced from both in … non-client subject matter experts delivering inputs through crowdsourcing. We conceptualize the innovation platform and …
Persistent link: https://www.econbiz.de/10013020429
Persistent link: https://www.econbiz.de/10012258393
Persistent link: https://www.econbiz.de/10011664756
also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill … acquisition, and training. This book offers empirical evidence for the effectiveness of Serious Games in the key areas of …Psychological aspects of serious games / Elizabeth Boyle -- Executive functions in digital games / Elizabeth Boyle …
Persistent link: https://www.econbiz.de/10011727896
Persistent link: https://www.econbiz.de/10011896980
of serious games. The ultimate goal of the study is to create a serious game that can help people to improve their … for serious games. The hedonic perspective is added to the model as well as trust and perceived risks. This model ends the …
Persistent link: https://www.econbiz.de/10014361265
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10010366554
Persistent link: https://www.econbiz.de/10014283732
Persistent link: https://www.econbiz.de/10014473024
Persistent link: https://www.econbiz.de/10011688104