Connolly, Thomas M. (ed.); Hainey, Thomas (ed.); … - 2014
also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill … acquisition, and training. This book offers empirical evidence for the effectiveness of Serious Games in the key areas of …Psychological aspects of serious games / Elizabeth Boyle -- Executive functions in digital games / Elizabeth Boyle …