Showing 51 - 60 of 97,345
The COVID-19 pandemic has had unexpected consequences for many industries. One of these industries is the video game industry. People increased their time at home, and they turned to play games to socialize and get away from stress. In this study, we aim to examine the effects of COVID-19 on the...
Persistent link: https://www.econbiz.de/10013250993
The video game industry is one of the new engines of economic growth, and esports industry, as an essential subindustry, plays a pivotal role in driving economic growth. To investigate the mechanism and the quantitative relationship among them, we propose a two-stage transmission path “Esports...
Persistent link: https://www.econbiz.de/10013292536
Persistent link: https://www.econbiz.de/10010192687
Persistent link: https://www.econbiz.de/10010206728
Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
Persistent link: https://www.econbiz.de/10012442327
Persistent link: https://www.econbiz.de/10011574983
Persistent link: https://www.econbiz.de/10011634671
Persistent link: https://www.econbiz.de/10011720335
Persistent link: https://www.econbiz.de/10012028312
Machine generated contents note: pt. I Making Videogames -- A History of Videogames and Play -- The Videogames Industry -- The Work of Videogames -- Organizing in the Videogames Industry -- pt. II Playing Videogames -- Analyzing Culture -- First-Person Shooters -- Role-Playing, Simulations, and...
Persistent link: https://www.econbiz.de/10012116881