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Gamification as the use of game mechanisms for motivation in non-game contexts has been gaining popularity and is … considered one of the hottest topics in management. However, there is little research on gamification in remuneration systems … sales persons as well as two approaches that could be used for gamification in this area; the so called BLAP approach to …
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the effects of gamification have been tested in the offline environment. The COVID-19 pandemic changed the world of the …
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Gamification, understood as a use of chosen game mechanisms for motivating actors in non-game contexts, is increasingly …), where employees are not accustomed to formal procedures are a specific example, as gamification is based on formal … gamification. Two questionnaires (one on a sample of 100 employees of a discount store chain, and the second on 73 “typical” SME …
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This paper introduces a new data source available for HRM researchers and personnel economists,the Linked Personnel Panel (LPP). The LPP is a longitudinal and representative employer-employee data set covering establishments in Germany and designed for quantitative empirical HR research. The LPP...
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