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Democracy resolves conflicts in difficult games like Prisoners’ Dilemma and Chicken by stabilizing their cooperative outcomes. It does so by transforming these games into games in which voters are presented with a choice between a cooperative outcome and a Pareto-inferior noncooperative...
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Assume it is known that one player in a 2 x 2 game can detect the strategy choice of its opponent with some probability before play commences. We formulate conditions under which the detector can, by credibly committing to a strategy of probabilistic tit-for-tat (based on its imperfect...
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We suggest a new approach to narrowing the field in elections, based on the deservingness of candidates to be contenders in a runoff, or to be declared one of several winners. Instead of specifying some minimum percentage (e.g., 50) that the leading candidate must surpass to avoid a runoff...
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We assume that a voter’s judgment about a proposal depends on (i) the proposal’s probability of being right (or good or just) and (ii) the voter’s probability of making a correct judgment about its rightness (or wrongness). Initially, the state of a proposal (right or wrong), and the...
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Game-theoretic models of deterrence and escalation, based on Chicken and Prisoners' Dilemma, are developed in which two players can initially choose any level of preemption in a crisis (Deterrence Game) or escalation in an arms race (Deescalation Game). The greater this level, the more likely an...
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Arms-control inspection is modeled by two games, one played simultaneously and one sequentially, between an inspector (O) and an inspectee (E). In each game, E may choose to comply with or violate an arms-control agreement and O may choose to inspect, or not, for a possible violation by E....
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