Hamari, Juho; Lehdonvirta, Vili - In: The international journal of business science & applied … 5 (2010) 1, pp. 14-29
Selling virtual goods for real money is an increasingly popular revenue model for massively-multiplayer online games (MMOs), social networking sites (SNSs) and other online hangouts. In this paper, we argue that the marketing of virtual goods currently falls short of what it could be. Game...