Showing 1 - 10 of 139
Persistent link: https://www.econbiz.de/10014552000
Persistent link: https://www.econbiz.de/10011442256
Persistent link: https://www.econbiz.de/10011410055
Consider a setting in which a principal induces effort from an agent to reduce the arrival rate of a Poisson process of adverse events. The effort is costly to the agent, and unobservable to the principal, unless the principal is monitoring the agent. Monitoring ensures effort but is costly to...
Persistent link: https://www.econbiz.de/10012853741
Managing player engagement is an important problem in the video game industry, as many games generate revenue via subscription models and microtransactions. We consider a class of online video games whereby players are repeatedly matched by the game to compete against one another. Players have...
Persistent link: https://www.econbiz.de/10013211806
Persistent link: https://www.econbiz.de/10012301545
We study matching over time with short- and long-lived players who are very sensitive to mismatch. To characterize the mismatch, we model players' preferences as uniformly distributed on a circle, so the mismatch between two players is characterized by the one-dimensional circular angle between...
Persistent link: https://www.econbiz.de/10012847622
Persistent link: https://www.econbiz.de/10003795769
Persistent link: https://www.econbiz.de/10009156608
Persistent link: https://www.econbiz.de/10011372473