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Gamedesign operationalisierbare Definition überführt. Fokusfelder werden als praxisorientiertes Konzept vorgestellt, um zum einen …
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In the course of developing facilities for integrating cultural heritage in the everyday education practice, highly structured information was retrieved from both the structured and the unstructured Europeana documentation contributed by the Greek cultural institutions (~480K entries); Modern...
Persistent link: https://www.econbiz.de/10012043724
In the cultural heritage field, many Serious Games applications have been developed whose goal is to educate players and users not particularly specialized or familiar with this field. On the other hand, 3D models of cultural heritage objects created with precise 3D modelling methods can be a...
Persistent link: https://www.econbiz.de/10012043728
This article focuses on important factors in the creation of enhanced personalised experiences in virtual environments for cultural heritage applications, especially those targeting virtual museums and exhibitions. Some of the most important factors relating to personalised virtual museums that...
Persistent link: https://www.econbiz.de/10012043735
Teachers' digital literacy is part of the 21st century professional competences and is an essential part of the decision-making process leading to integrate the use of technologies in the classroom according to the curricular needs. This article focus on the teachers' competence to integrate...
Persistent link: https://www.econbiz.de/10012044064
Having the ability to give form to cooperative environments while easing the process of collective reflection, serious games have been put forward since the sixties, as a way to overcome challenges in participatory processes. This paper discusses the City Makers game prototype and reports on the...
Persistent link: https://www.econbiz.de/10012044658
Serious games have gained momentum during last and current decade and research findings indicate they can be fertile and effective learning tools. While there are several studies dealing with 2-dimensional and 3-dimensional serious games in education, there is a dearth of relevant empirical...
Persistent link: https://www.econbiz.de/10012044963