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This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual …
Persistent link: https://www.econbiz.de/10009683019
We compare how well agents aggregate information in two repeated social learning environments. In the first setting agents have access to a public data set. In the second they have access to the same data, and also to the past actions of others. Despite the fact that actions contain no...
Persistent link: https://www.econbiz.de/10013291487
This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual …
Persistent link: https://www.econbiz.de/10011730377
In this paper we explain how practice, prior knowledge and task difficulty interact to affect demand for hedonic experiences. As predicted by the human capital model, we propose that the key determinant of demand for hedonic experiences is the increase in performance efficiency that can be...
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We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-better" cannot be beaten by any strategy in a repeated game by more than the maximal payoff difference of the one-period game. Our results apply to many interesting games including examples like 2x2...
Persistent link: https://www.econbiz.de/10009569667